home *** CD-ROM | disk | FTP | other *** search
- ENCHANTER - The step-by-step solution
-
- This is a step-by-step solution to Marc Blanc's and Dave Lebling's
- "Enchanter", the first chapter of the Enchanter saga.
- It's a rather short solution, so you won't see all the locations, and
- some puzzles are not solved. Please refer to this type of solution only
- if you're absolutely stuck on a puzzle!
- The points you get for an action are given in brackets {like this}.
-
- ne. n. open oven. get bread. get jug. s. ne. se. ne. fill jug. sw. se.
- sw. sw. s. read scribbled scroll. gnusto rezrov. ne. ne. e. e. learn
- rezrov. rezrov gate {20}.
- e. n. n. frotz book {20}. e. e. e. e. e. learn rezrov. rezrov gate. n.
- get crumpled scroll. read it. gnusto krebf. e. learn nitfol. nitfol frog.
- look under lily pad. read damp scroll. gnusto cleesh. w. s. w. w. w. w.
- w. u. learn rezrov. rezrov egg {5}. learn krebf. krebf scroll {10}. get
- faded scroll. read it. gnusto zifmia. d. s. s. s. s. drink water {15}. e.
- d. open door. n. read writing. pull block. e. get stained scroll. read
- it. gnusto exex. w. s. u. drop book. e. get lighted portrait {25}. get
- black scroll. read it. w. get book. gnusto ozmoo. eat bread {10}. n. get
- box. s. w. u. get into bed. (while you sleep you have an interesting
- dream). examine bedpost. get up. push button {20}. get gold leaf scroll.
- read it. gnusto vaxum.
- d. e. e. e. s. se. learn exex. exex turtle. learn nitfol. nitfol turtle.
- say to turtle "follow me". nw. n. e. u. say to turtle "se. get scroll.
- nw" {25}. get brittle scroll. read it. say to turtle "thanks". d. w.
- drink water.
- learn ozmoo. drop brittle scroll. w. w. n. n. e. e. (you are now in a
- cell). ozmoo me. z {35}. d. open south cell door. s. get all. cut rope
- with dagger {25}. open box. get vellum scroll. read it. gnusto melbor.
- drop box. learn melbor. melbor me. n. e. e. n. read dusty book. read
- legend of terror. examine rat tracks. reach into hole {25}. read frayed
- scroll. gnusto gondar. n.
- sleep. eat bread. drink water. learn zifmia. learn vaxum. learn cleesh.
- w. (now walk through the Halls of Mirrors until you see the bedraggled
- adventurer). zifmia adventurer {10}. vaxum adventurer. (go to the Guarded
- Door east of the North Gate and SAVE your game). point at door {35}. z.
- cleesh adventurer. n. (now, if there's no map or badly worn pencil in
- the Map Room, you have to try again). drop dagger. get map and pencil.
- read map.
- s. w. s. s. s. s. s. get brittle scroll. w. w. d. d. s. e. ne. se. draw
- from f to p. sw. sw. rub from v to m. rub from b to r. draw from j to b.
- get powerful scroll. read it. ne. nw. nw. w {50}. drop pencil and map.
- eat bread. drink water. drop jug. u. u.
- e. e. n. n. n. e. e. learn gondar. learn cleesh. kulcad stair {10}. read
- ornate scroll. izyuk me. e {10}. gondar dragon. cleesh monster. guncho
- krill {50}.
-
- Now you have a full score of 400 points. You've ended the evil of Krill,
- and are now a member of the Circle of Enchanters. Congratulations!
-
-
-
- (c) 1989 by Paul David Doherty, Lindenallee 4, D-1120 Berlin
- "Enchanter" (c) 1983 by Infocom, Inc. (Revision 16, 831118)
-